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Creating a Class

Before you create a class, you need to decide what to name it. That's because the class (package) name governs the name of the file used to house it, just as with regular modules. Then, that class (package) should provide one or more ways to generate objects. Finally, it should provide mechanisms to allow users of its objects to indirectly manipulate these objects from a distance.

For example, let's make a simple Person class module. It gets stored in the file Person.pm. If it were called a Happy::Person class, it would be stored in the file Happy/Person.pm, and its package would become Happy::Person instead of just Person. (On a personal computer not running Unix or Plan 9, but something like Mac OS or VMS, the directory separator may be different, but the principle is the same.) Do not assume any formal relationship between modules based on their directory names. This is merely a grouping convenience, and has no effect on inheritance, variable accessibility, or anything else.

For this module we aren't going to use Exporter, because we're a well-behaved class module that doesn't export anything at all. In order to manufacture objects, a class needs to have a constructor method. A constructor gives you back not just a regular data type, but a brand-new object in that class. This magic is taken care of by the bless() function, whose sole purpose is to enable its referent to be used as an object. Remember: being an object really means nothing more than that methods may now be called against it.

While a constructor may be named anything you'd like, most Perl programmers seem to like to call theirs new(). However, new() is not a reserved word, and a class is under no obligation to supply such. Some programmers have also been known to use a function with the same name as the class as the constructor.

Object Representation

By far the most common mechanism used in Perl to represent a Pascal record, a C struct, or a C++ class is an anonymous hash. That's because a hash has an arbitrary number of data fields, each conveniently accessed by an arbitrary name of your own devising.

If you were just doing a simple struct-like emulation, you would likely go about it something like this:

 
    $rec = {
        name  => "Jason",
        age   => 23,
        peers => [ "Norbert", "Rhys", "Phineas"],
    };  

If you felt like it, you could add a bit of visual distinction by up-casing the hash keys:

 
    $rec = {
        NAME  => "Jason",
        AGE   => 23,
        PEERS => [ "Norbert", "Rhys", "Phineas"],
    };  

And so you could get at $rec->{NAME} to find "Jason", or @{ $rec->{PEERS} } to get at "Norbert", "Rhys", and "Phineas". (Have you ever noticed how many 23-year-old programmers seem to be named "Jason" these days? :-)

This same model is often used for classes, although it is not considered the pinnacle of programming propriety for folks from outside the class to come waltzing into an object, brazenly accessing its data members directly. Generally speaking, an object should be considered an opaque cookie that you use object methods to access. Visually, methods look like you're dereffing a reference using a function name instead of brackets or braces.

Class Interface

Some languages provide a formal syntactic interface to a class's methods, but Perl does not. It relies on you to read the documentation of each class. If you try to call an undefined method on an object, Perl won't complain, but the program will trigger an exception while it's running. Likewise, if you call a method expecting a prime number as its argument with a non-prime one instead, you can't expect the compiler to catch this. (Well, you can expect it all you like, but it's not going to happen.)

Let's suppose you have a well-educated user of your Person class, someone who has read the docs that explain the prescribed interface. Here's how they might use the Person class:

 
    use Person;

    $him = Person->new();
    $him->name("Jason");
    $him->age(23);
    $him->peers( "Norbert", "Rhys", "Phineas" );

    push @All_Recs, $him;  # save object in array for later

    printf "%s is %d years old.\n", $him->name, $him->age;
    print "His peers are: ", join(", ", $him->peers), "\n";

    printf "Last rec's name is %s\n", $All_Recs[-1]->name;  

As you can see, the user of the class doesn't know (or at least, has no business paying attention to the fact) that the object has one particular implementation or another. The interface to the class and its objects is exclusively via methods, and that's all the user of the class should ever play with.

Constructors and Instance Methods

Still, someone has to know what's in the object. And that someone is the class. It implements methods that the programmer uses to access the object. Here's how to implement the Person class using the standard hash-ref-as-an-object idiom. We'll make a class method called new() to act as the constructor, and three object methods called name(), age(), and peers() to get at per-object data hidden away in our anonymous hash.

 
    package Person;
    use strict;

    ##################################################
    ## the object constructor (simplistic version)  ##
    ##################################################
    sub new {
        my $self  = {};
        $self->{NAME}   = undef;
        $self->{AGE}    = undef;
        $self->{PEERS}  = [];
        bless($self);           # but see below
        return $self;
    }

    ##############################################
    ## methods to access per-object data        ##
    ##                                          ##
    ## With args, they set the value.  Without  ##
    ## any, they only retrieve it/them.         ##
    ##############################################

    sub name {
        my $self = shift;
        if (@_) { $self->{NAME} = shift }
        return $self->{NAME};
    }

    sub age {
        my $self = shift;
        if (@_) { $self->{AGE} = shift }
        return $self->{AGE};
    }

    sub peers {
        my $self = shift;
        if (@_) { @{ $self->{PEERS} } = @_ }
        return @{ $self->{PEERS} };
    }

    1;  # so the require or use succeeds  

We've created three methods to access an object's data, name(), age(), and peers(). These are all substantially similar. If called with an argument, they set the appropriate field; otherwise they return the value held by that field, meaning the value of that hash key.

Planning for the Future: Better Constructors

Even though at this point you may not even know what it means, someday you're going to worry about inheritance. (You can safely ignore this for now and worry about it later if you'd like.) To ensure that this all works out smoothly, you must use the double-argument form of bless(). The second argument is the class into which the referent will be blessed. By not assuming our own class as the default second argument and instead using the class passed into us, we make our constructor inheritable.

While we're at it, let's make our constructor a bit more flexible. Rather than being uniquely a class method, we'll set it up so that it can be called as either a class method or an object method. That way you can say:

 
    $me  = Person->new();
    $him = $me->new();  

To do this, all we have to do is check whether what was passed in was a reference or not. If so, we were invoked as an object method, and we need to extract the package (class) using the ref() function. If not, we just use the string passed in as the package name for blessing our referent.

 
    sub new {
        my $proto = shift;
        my $class = ref($proto) || $proto;
        my $self  = {};
        $self->{NAME}   = undef;
        $self->{AGE}    = undef;
        $self->{PEERS}  = [];
        bless ($self, $class);
        return $self;
    }  

That's about all there is for constructors. These methods bring objects to life, returning neat little opaque bundles to the user to be used in subsequent method calls.

Destructors

Every story has a beginning and an end. The beginning of the object's story is its constructor, explicitly called when the object comes into existence. But the ending of its story is the destructor, a method implicitly called when an object leaves this life. Any per-object clean-up code is placed in the destructor, which must (in Perl) be called DESTROY.

If constructors can have arbitrary names, then why not destructors? Because while a constructor is explicitly called, a destructor is not. Destruction happens automatically via Perl's garbage collection (GC) system, which is a quick but somewhat lazy reference-based GC system. To know what to call, Perl insists that the destructor be named DESTROY. Perl's notion of the right time to call a destructor is not well-defined currently, which is why your destructors should not rely on when they are called.

Why is DESTROY in all caps? Perl on occasion uses purely uppercase function names as a convention to indicate that the function will be automatically called by Perl in some way. Others that are called implicitly include BEGIN, END, AUTOLOAD, plus all methods used by tied objects, described in perltie.

In really good object-oriented programming languages, the user doesn't care when the destructor is called. It just happens when it's supposed to. In low-level languages without any GC at all, there's no way to depend on this happening at the right time, so the programmer must explicitly call the destructor to clean up memory and state, crossing their fingers that it's the right time to do so. Unlike C++, an object destructor is nearly never needed in Perl, and even when it is, explicit invocation is uncalled for. In the case of our Person class, we don't need a destructor because Perl takes care of simple matters like memory deallocation.

The only situation where Perl's reference-based GC won't work is when there's a circularity in the data structure, such as:

 
    $this->{WHATEVER} = $this;  

In that case, you must delete the self-reference manually if you expect your program not to leak memory. While admittedly error-prone, this is the best we can do right now. Nonetheless, rest assured that when your program is finished, its objects' destructors are all duly called. So you are guaranteed that an object eventually gets properly destroyed, except in the unique case of a program that never exits. (If you're running Perl embedded in another application, this full GC pass happens a bit more frequently--whenever a thread shuts down.)

Other Object Methods

The methods we've talked about so far have either been constructors or else simple "data methods", interfaces to data stored in the object. These are a bit like an object's data members in the C++ world, except that strangers don't access them as data. Instead, they should only access the object's data indirectly via its methods. This is an important rule: in Perl, access to an object's data should only be made through methods.

Perl doesn't impose restrictions on who gets to use which methods. The public-versus-private distinction is by convention, not syntax. (Well, unless you use the Alias module described below in Data Members as Variables.) Occasionally you'll see method names beginning or ending with an underscore or two. This marking is a convention indicating that the methods are private to that class alone and sometimes to its closest acquaintances, its immediate subclasses. But this distinction is not enforced by Perl itself. It's up to the programmer to behave.

There's no reason to limit methods to those that simply access data. Methods can do anything at all. The key point is that they're invoked against an object or a class. Let's say we'd like object methods that do more than fetch or set one particular field.

 
    sub exclaim {
        my $self = shift;
        return sprintf "Hi, I'm %s, age %d, working with %s",
            $self->{NAME}, $self->{AGE}, join(", ", @{$self->{PEERS}});
    }  

Or maybe even one like this:

 
    sub happy_birthday {
        my $self = shift;
        return ++$self->{AGE};
    }  

Some might argue that one should go at these this way:

 
    sub exclaim {
        my $self = shift;
        return sprintf "Hi, I'm %s, age %d, working with %s",
            $self->name, $self->age, join(", ", $self->peers);
    }

    sub happy_birthday {
        my $self = shift;
        return $self->age( $self->age() + 1 );
    }  

But since these methods are all executing in the class itself, this may not be critical. There are tradeoffs to be made. Using direct hash access is faster (about an order of magnitude faster, in fact), and it's more convenient when you want to interpolate in strings. But using methods (the external interface) internally shields not just the users of your class but even you yourself from changes in your data representation.

 

 

 

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